002_sessionLog

Previous session

Summary: session 1

The adventure begins when the party arrives in Saltmarsh. Another ship arrives alongside ours, having just been attacked by Sahuagin. We learn a bit about the strang goes on around Saltmarsh, including a missing barmaid, and a Haunted House

This session summary

Tldr

We head out north in search of Giselle, and the place where the ship was ambushed. After fighting an alligator, we encounter another more intelligent lizard-folk who seems to know something of our missing barimaid

Todo

  • Locate the Sahuagin who attacked the Saltmarsh fishing vessel.
  • Discover what happened to Giselle
  • Explore the Haunted House

Log

We went in search of Giselle to the north. Thimble Bramblewood attempted to talk to an alligator to see if the tattered clothing in front of it belonged to our inquiry. Thorne Wilder grew tired and shot it with his bow. After a brief fight, the alligator was nearly dead; hanging on by a thread. That’s when Thimble summoned all the power of the moon to completely obliterate the animal, the contents of the animals stomach, and the value of the animal’s leather. Fortunately there was just enough left behind to discern the animal may have bitten the arm off a lizard-folk.

We continued down the path and found a group of lizard folk around a fire, one missing an arm. Giovanni Vittoro chatted them up, and was able to lure 3 of them away from the others. Thimble trapped them in an entangle spell.